Warning

This site is partened or official with the game! This site is a fun made to help new players!

SCP: Site Roleplay

This is a small page for new players of the SCP: Site Roleplay to learn the alarm system and what to do in any case.

Alarm Types

Alarm Type Description
Breach Alarm When a breach/es is detected, activate this alarm. (Containment 1 doesn't count)
CD Escape When 3 or more CDs escape the CDC hub.
CI Entered Site When a CI member has entered the site or has been spoted somewhere in the site.
Lockdown When a lot of alarms are detected at the same time, or the SID+ has lost control of the site.

Broadcast Examples - Templates

Broadcast Type Used in Message
All clear When the site status is clear. /broadcast All operations may continue as normal / {Testing Status: Allowed} 035 And con x need sid+ perm/ SCP: Foundation
Breach type 1 When a breach/es is detected with the danger of medium type. /broadcast All operations may continue with caution / {Testing Status: May continue with caution} All test's are prohibited from con // and upper./ SCP: Foundation
Breach type 2 When there is breaches with a very high danger. /broadcast All site operations are prohibited / {Testing Status: Not Allowed} / SCP: Foundation
Lockdown When the site is in lockdown. /broadcast All site operations are prohibited / {Testing Status: Not Allowed} / SCP: Foundation
CD Escape When 3 or more CDs escape the CDC hub. /broadcast All site operations are prohibited / {Testing Status: Not Allowed} / SCP: Foundation
CI Entered Site When a CI member has entered the site or has been spoted somewhere in the site. /broadcast All site operations are prohibited / {Testing Status: Not Allowed} / SCP: Foundation
Meeting Call When a meeting is called. /broadcast Please all sid+ members go to the meeting room / {Testing Status: Not Allowed} / SCP: Foundation
Nuke Detonation When the nuke is detonated. /broadcast Nuke detonated / {Testing Status: Not Allowed} / SCP: Foundation

What to do on Nuke Detonation

When there is a lot of breaches all sid+ members must start a meeting and decide if they will detonate the nuke. In case of the decision to detonate the nuke, all sid+ members must give all the personel a time of usaly 5 to 10 minutes to try to rc the breached scp's. After the time is over, 2 o5 members must take the keys and start heading to the nuke room. While the 2 o5s are going the other sid+ members must tell the site that the 2 o5s are heading to the nuke to activate the nuke and please all personel to get to the nearest nuke shelter. When the 2 o5s are in the nuke room, they must activate the nuke protocol and get to the nearest nuke shelter. While the timer of 120 sec is going out the personel that are in the nuke shelter must defend it from pontetnial threats. The doors usaly seal themselfs when the timer is at 20 sec. When the timer is at 0 the nuke will detonate and the round will end.